One of the challenges presented to the 160 students who participated in the experimental phase of the game was the submission of a citizenship action proposal. Through the platform, students had the opportunity to enter their action proposals and, collaboratively, comment on and vote for ideas presented by other teams. This democratic process encouraged debate, critical thinking, and student engagement with causes relevant to both their school community and society at large.

Citizenship actions focused on inclusion and diversity

The initial proposals revealed a strong concern for themes such as child poverty, domestic violence, racism, and xenophobia. One group suggested organising a fundraising campaign for vulnerable children, including the distribution of food, clothing, and school supplies. Other groups proposed charity dinners, plays with social themes, lectures, and cultural events to promote respect for diversity and interculturality.

Xenophobia and racism were addressed creatively, with suggestions such as cultural fairs featuring gastronomy, music, and traditional dress from different countries, as well as awareness sessions in collaboration with teachers and associations. There were also proposals centred on the rights of domestic violence victims, highlighting the creation of support posters and the promotion of helplines.

Active citizenship that begins with a game

The students’ proposals demonstrate a strong sense of social responsibility and show that young people are ready to act and inspire others. Many of these ideas can be implemented in schools with the support of the educational community, serving as an example for other young people.

Are you a secondary school teacher (Key Stage 3) and would like to try the game with your class? You can still sign up here! We look forward to welcoming you and your students on this very special journey!